Slow it down
I’ve been enjoying playing a bit with Paul’s Extreme Sound Stretch – it’s an implementation of a few different algorithms for time-stretching audio to insane levels – we’re talking slowing audio files down from a few minutes to to potentially hours.
In particular, it’s served well as a tool to provide interesting source material for new textures and sounds. I’ve been primarily grabbing ambient parts that would form a big-sounding aural bed underneath whatever I was doing, but now I’ve just recently discovered that some great effects can be got by chopping up the audio at random. Like this one here (the source sample was the synth line talked about in my previous post).
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
This sound was created – again in Audiomulch – by triggering short, segmented sound bites that I’d captured out of the stretched audio via a drum sequencer.
Right, back to work…
No Comments »
No comments yet.
RSS feed for comments on this post. TrackBack URL
Leave a comment